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Fate core shell
Fate core shell








One way to remedy this is to add more mechanical elements to it (see Dresden Files for magic, for instance). Out of the box, Fate Core isn't very good at class based, level based progression, and it's not great with magic. To add to what others have suggested, you may want to look at Dungeon World for inspiration. Having between 30 and 50 aspects floating around the table for level one characters is a bad idea. Tl dr - Consider starting with fewer than Fate Core (maybe, just 3) and adding a few as they level and grow to know their characters. But they earned their time, so they get an aspect. How about Drizzt Do'urden? In this case, Twinkle and Icingdeath ARE important to him, to his story. Because his sword isn't important to who he is. But you remember his massive imposing presence - that's what he spent his aspect slots on. Do you remember the sword that Caramon Majere wields in Dragonlance? Probably not. Think more along the lines of your favorite characters in novels. They are not necessarily things that are important to every character. I think what you have here are excellent ideas for things players could call out in their aspects if they care about them. Attire - if a player's attire is something that's so important to the character that it should come up a lot in the story, then it should have an aspect. Equipment - if it makes sense for a character to have a grapping hook, he should, he doesn't need it listed on his character sheet. Remember, Fate is not good at simulating reality, it's much better at provoking drama. You need to spend some time thinking about what you're really trying to get out of Fate here. Just, as I said before, use caution when adding too many aspects.

#Fate core shell free#

That said, an aspect on a particularly interesting piece of equipment with a free invoke is a great way to get that "magic item" feel from D&D. To fit your game, as they gain levels, or power, unlock those couple of more aspects and that's one solid method of growth.

fate core shell

You can say a lot of interesting things about a character in just 3 aspects. I personally just give my players the 3 main aspects at the start of the game, and then as they learn about their characters allow them to add aspects later (getting to the 5 eventually). Also, if you have too many aspects then you end up having something you can invoke in nearly any situation. The reason for this is it's difficult to remember (especially for the GM!) all of the different aspects in play.

fate core shell

Is this a sensible approach to character creation for longer running campaigns?įate has, over time, reduced the number of aspects more with each iteration. I would provide a few general random tables to make character creation faster if that is necessary. I have never seen a character with so many aspects in Fate, but at the same time I also see no reason not to. That would give each character up to 10 character aspects. In addition to the standard High Concept and Trouble I would like to have aspects that describe the characters Equipment, Attire, Source of Magic, Appeareance of Magic, and maybe even Source of Wealth and Intimate Desire.

fate core shell

I have a predefined list for both stunts and arcane powers.īut the actual issue I am still unsure about is character creation In addition of having a more classical level based system I would like the characters to start out with more, more factual, less gimmicky aspects to flesh them out, to make them feel like they are an actual part of this world. For this I defined three classes, a level track for each class that defines what new stuff you get with every level, be it feats (specific stunts) or arcane powers or the chance to change one of your aspects. They start out somewhat normal as the player grows more and more attached to it the character gains access to more and more world changing powers. Trying to combine the good parts of FATE with the good parts of DnD.īiggest main differences to Fate Core is that the characters grow stronger over play. I am writing a epic fantasy setting for Fate Core.








Fate core shell